﻿<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>8</CivId>
	<xp>1000</xp>
	<level>25</level>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L20_L29</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T4Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge4</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSparabara_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSpearman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBowman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechAsabara_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechGalley_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechImmortal_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechTakabara_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechMountedArcher_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechCataphract_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechRam_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechWarWagon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechPalintonon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechRamShipS</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechMangonelGalleyS</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
		<tech status="Active" persistentcitystatus="Active">TechTower2</tech>
		<tech status="Active" persistentcitystatus="Active">TechTower3</tech>
		<tech status="Active" persistentcitystatus="Active">TechArmorWall2</tech>
		<tech status="Active" persistentcitystatus="Active">TechArmorWall3</tech>
		<tech status="Active" persistentcitystatus="Active">TechArmorWallS</tech>
	</activetechs>
	<equipment />
	<protounits>
		// PERSIAN CORE:
		<protounit>Pe_Civ_Villager</protounit>
		<protounit>Pe_Civ_FishingBoat</protounit>
		<protounit>Pe_Civ_UtilityBoat</protounit>
		<protounit>Pe_Civ_Caravan</protounit>
		<protounit>Pe_Inf_Sparabara</protounit>
		<protounit>Pe_Inf_Spearman</protounit>
		<protounit>Pe_Arc_Bowman</protounit>
		<protounit>Pe_Cav_Asabara</protounit>
		<protounit>Pe_Shp_Galley</protounit>
		<protounit>Pe_Bldg_TownCenter</protounit>
		<protounit>Pe_Bldg_StoreHouse</protounit>
		<protounit>Pe_Bldg_LookoutTower</protounit>
		<protounit>Pe_Bldg_House</protounit>
		<protounit>Pe_Bldg_Barracks</protounit>
		<protounit>Pe_Bldg_Farm</protounit>
		<protounit>Pe_Bldg_Dock</protounit>
		<protounit>Pe_Bldg_ArcheryRange</protounit>
		<protounit>Pe_Bldg_GuardTower</protounit>
		<protounit>Pe_Bldg_Armory</protounit>
		<protounit>Pe_Bldg_Stables</protounit>
		<protounit>Pe_Bldg_WarAcademy</protounit>
		<protounit>Pe_Inf_Immortal</protounit>
		<protounit>Pe_Arc_Takabara</protounit>
		<protounit>Pe_Arc_MountedArcher</protounit>
		<protounit>Pe_Sie_BatteringRam</protounit>
		<protounit>Pe_Shp_RamShip</protounit>
		<protounit>Pe_Spc_Magus</protounit>
		<protounit>Pe_Bldg_ImmortalCamp</protounit>
		<protounit>Pe_Bldg_SiegeWorkshop</protounit>
		<protounit>Pe_Bldg_Fortress</protounit>
		<protounit>Pe_Cav_Cataphract</protounit>
		<protounit>Pe_Sie_WarWagon</protounit>
		<protounit>Pe_Sie_Palintonon</protounit>
		<protounit>Pe_Shp_MangonelGalley</protounit>
	</protounits>
	<traits>
		// PERSIAN CORE:
		<trait used="true" level="28" protounit="Pe_Civ_Villager">Tool1H_E009</trait>
		<trait used="true" level="28" protounit="Pe_Civ_Villager">ArmorClth_E009</trait>
		<trait used="true" level="28" protounit="Pe_Civ_FishingBoat">FishingNet1H_E004</trait>
		<trait used="true" level="28" protounit="Pe_Inf_Spearman">Spear2H_E007</trait>
		<trait used="true" level="28" protounit="Pe_Inf_Spearman">ArmorMed_E007</trait>
		<trait used="true" level="28" protounit="Pe_Inf_Sparabara">Spear1H_E007</trait>
		<trait used="true" level="28" protounit="Pe_Inf_Sparabara">Shield1H_E005</trait>
		<trait used="true" level="28" protounit="Pe_Inf_Sparabara">ArmorClth_E009</trait>
		<trait used="true" level="28" protounit="Pe_Inf_Immortal">Sword1H_E008</trait>
		<trait used="true" level="28" protounit="Pe_Inf_Immortal">ArrowOH_E001</trait>
		<trait used="true" level="28" protounit="Pe_Inf_Immortal">ArmorMed_E007</trait>
		<trait used="true" level="28" protounit="Pe_Arc_Bowman">Bow1H_E004</trait>
		<trait used="true" level="28" protounit="Pe_Arc_Bowman">ArrowOH_E001</trait>
		<trait used="true" level="28" protounit="Pe_Arc_Bowman">ArmorClth_E009</trait>
		<trait used="true" level="28" protounit="Pe_Arc_Takabara">Javalin2H_E005</trait>
		<trait used="true" level="28" protounit="Pe_Arc_Takabara">Shield1H_E005</trait>
		<trait used="true" level="28" protounit="Pe_Arc_Takabara">ArmorClth_E009</trait>
		<trait used="true" level="28" protounit="Pe_Arc_MountedArcher">Bow1H_E004</trait>
		<trait used="true" level="28" protounit="Pe_Arc_MountedArcher">ArrowOH_E001</trait>
		<trait used="true" level="28" protounit="Pe_Arc_MountedArcher">ArmorLgt_E006</trait>
		<trait used="true" level="28" protounit="Pe_Cav_Asabara">Sword1H_E008</trait>
		<trait used="true" level="28" protounit="Pe_Cav_Asabara">Shield1H_E005</trait>
		<trait used="true" level="28" protounit="Pe_Cav_Asabara">ArmorLgt_E006</trait>
		<trait used="true" level="28" protounit="Pe_Cav_Cataphract">Spear2H_E013</trait>
		<trait used="true" level="28" protounit="Pe_Cav_Cataphract">ArmorLgt_E006</trait>
		<trait used="true" level="28" protounit="Pe_Sie_BatteringRam">RamHead2H_E001</trait>
		<trait used="true" level="28" protounit="Pe_Sie_BatteringRam">ArmorPlt_E007</trait>
		<trait used="true" level="28" protounit="Pe_Sie_WarWagon">Bow1H_E004</trait>
		<trait used="true" level="28" protounit="Pe_Sie_WarWagon">ArmorPlt_E007</trait>
		<trait used="true" level="28" protounit="Pe_Sie_Palintonon">Ballista2H_E001</trait>
		<trait used="true" level="28" protounit="Pe_Sie_Palintonon">ArmorPlt_E007</trait>
		<trait used="true" level="28" protounit="Pe_Shp_Galley">Bow1H_E004</trait>
		<trait used="true" level="28" protounit="Pe_Shp_Galley">ArrowOH_E001</trait>
		<trait used="true" level="28" protounit="Pe_Shp_Galley">ArmorPlt_E007</trait>
		<trait used="true" level="28" protounit="Pe_Shp_RamShip">RamHead2H_E001</trait>
		<trait used="true" level="28" protounit="Pe_Shp_RamShip">ArmorPlt_E007</trait>
		<trait used="true" level="28" protounit="Pe_Shp_MangonelGalley">Ballista2H_E001</trait>
		<trait used="true" level="28" protounit="Pe_Shp_MangonelGalley">ArmorPlt_E007</trait>
		<trait used="true" level="28" protounit="Pe_Spc_Magus">Staff2H_E008</trait>
		<trait used="true" level="28" protounit="Pe_Spc_Magus">ArmorClth_E009</trait>
		<trait used="true" level="28" protounit="Pe_Bldg_TownCenter">Bow1H_E004</trait>
		<trait used="true" level="28" protounit="Pe_Bldg_TownCenter">ArrowOH_E001</trait>
		<trait used="true" level="28" protounit="Pe_Bldg_TownCenter">ArmorBldg_E002</trait>
		<trait used="true" level="28" protounit="Pe_Bldg_GuardTower">Bow1H_E004</trait>
		<trait used="true" level="28" protounit="Pe_Bldg_GuardTower">ArrowOH_E001</trait>
		<trait used="true" level="28" protounit="Pe_Bldg_GuardTower">ArmorBldg_E002</trait>
		<trait used="true" level="28" protounit="Pe_Bldg_Fortress">Bow1H_E004</trait>
		<trait used="true" level="28" protounit="Pe_Bldg_Fortress">ArrowOH_E001</trait>
		<trait used="true" level="28" protounit="Pe_Bldg_Fortress">ArmorBldg_E002</trait>
		<trait used="true" level="28" protounit="Pe_Bldg_Wonder">ArmorBldg_E002</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>