<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<!--Also used on S11, S21 and S31-->
	<CivId>25</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L40PLUS</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T3Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaCapAge4</tech>

		<tech status="Unobtainable" persistentcitystatus="Active">IndiaTechScout1_Shadow</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechScout3_Shadow</tech>

		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechSpearman_Upgrade1</tech>

		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechBarracksUpgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechArcheryUpgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechStablesUpgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>

		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechVimana_Upgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechBowman_Upgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechTuranga_Upgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechGadaWarrior_Upgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechRanger_Upgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechStablesUpgrade2</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechMahoutCampUpgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>

		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechBladeChariot_Upgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechElephantArcher_Upgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechPalintonon_Upgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechFireShip_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechMonkey1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechSacredCow1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechRam_Upgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechWarElephant_Upgrade1</tech>
		<tech status="Unobtainable" persistentcitystatus="Unobtainable">IndiaTechJuggernaut_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechPriest1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechArcheryUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechStablesUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechMahoutCampUpgrade2</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechGathererElephant1</tech>
	</activetechs>
	<protounits>
		// INDIAN CORE:
		<protounit>In_Civ_Villager</protounit>
		<protounit>In_Civ_FishingBoat</protounit>
		<protounit>In_Civ_UtilityBoat</protounit>
		<protounit>In_Civ_Caravan</protounit>
	<!--<protounit>In_Civ_GathererElephant</protounit>-->
		<protounit>In_Inf_Spearman</protounit>
		<protounit>In_Inf_GadaWarrior</protounit>
		<protounit>In_Inf_Monkey1</protounit>
		<protounit>In_Arc_Monkey2</protounit>
		<protounit>In_Inf_Scout</protounit>
		<protounit>In_Arc_Bowman</protounit>
		<protounit>In_Arc_Ranger</protounit>
		<protounit>In_Arc_ElephantArcher</protounit>
		<protounit>In_Arc_BladeChariot</protounit>
		<protounit>In_Cav_Turanga</protounit>
		<protounit>In_Cav_WarElephant</protounit>
		<protounit>In_Cav_Juggernaut</protounit>
		<protounit>In_Shp_Vimana</protounit>
		<protounit>In_Shp_FireShip</protounit>
		<protounit>In_Sie_Ram</protounit>
		<protounit>In_Sie_Palintonon</protounit>
		<protounit>In_Spc_Guru</protounit>

		<protounit>In_Bldg_TownCenter</protounit>
		<protounit>In_Bldg_LookoutTower</protounit>
	<!--<protounit>In_Bldg_House</protounit>-->
		<protounit>In_Bldg_Barracks</protounit>
		<protounit>In_Bldg_Farm</protounit>
	<!--<protounit>In_Bldg_Dock</protounit>-->
		<protounit>In_Bldg_ArcheryRange</protounit>
	<!--<protounit>In_Bldg_GuardTower</protounit>-->
	<!--<protounit>In_Bldg_Armory</protounit>-->
		<protounit>In_Bldg_Stables</protounit>
	<!--<protounit>In_Bldg_Market</protounit>-->
	<!--<protounit>In_Bldg_Fortress</protounit>-->
		<protounit>In_Bldg_MahoutCamp</protounit>
	<!--<protounit>In_Bldg_Monastery</protounit>-->
		<protounit>In_Bldg_Storehouse</protounit>
	<!--<protounit>In_Bldg_Shrine</protounit>-->
	<!--<protounit>In_Bldg_Wonder</protounit>-->

	</protounits>
	<traits>
		// INDIAN CORE:
		<trait used="true" level="33" protounit="In_Civ_Villager">Tool1H_R012</trait>
		<trait used="true" level="33" protounit="In_Civ_Villager">ArmorClth_R009</trait>
		<trait used="true" level="33" protounit="In_Civ_Villager">Gear_Vill_R003</trait>

		<trait used="true" level="33" protounit="In_Civ_FishingBoat">FishingNet1H_R007</trait>
		<trait used="true" level="33" protounit="In_Civ_FishingBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="In_Civ_FishingBoat">ArmorPlt_R012</trait>
		<trait used="true" level="33" protounit="In_Civ_FishingBoat">Gear_Boat_RC01</trait>

		<trait used="true" level="33" protounit="In_Civ_UtilityBoat">Merchant2H_R009</trait>
		<trait used="true" level="33" protounit="In_Civ_UtilityBoat">ArrowOH_R001</trait>
		<trait used="true" level="33" protounit="In_Civ_UtilityBoat">ArmorPlt_R012</trait>
		<trait used="true" level="33" protounit="In_Civ_UtilityBoat">Gear_Boat_RC01</trait>

		<trait used="true" level="33" protounit="In_Civ_Caravan">Merchant2H_R009</trait>
		<trait used="true" level="33" protounit="In_Civ_Caravan">ArmorClth_R001</trait>
		<trait used="true" level="33" protounit="In_Civ_Caravan">Gear_Vill_R003</trait>

		<trait used="true" level="33" protounit="In_Civ_GathererElephant">Tool1H_R012</trait>
		<trait used="true" level="33" protounit="In_Civ_GathererElephant">ArmorClth_R009</trait>
		<trait used="true" level="33" protounit="In_Civ_GathererElephant">Gear_Vill_R003</trait>

		<trait used="true" level="33" protounit="In_Inf_Spearman">Spear2H_R006</trait>
		<trait used="true" level="33" protounit="In_Inf_Spearman">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="In_Inf_Spearman">Gear_R001</trait>

		<trait used="true" level="33" protounit="In_Inf_GadaWarrior">Club2H_R002</trait>
		<trait used="true" level="33" protounit="In_Inf_GadaWarrior">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="In_Inf_GadaWarrior">Gear_R001</trait>

		<trait used="true" level="33" protounit="In_Inf_Monkey1">Club2H_R002</trait>
		<trait used="true" level="33" protounit="In_Inf_Monkey1">ArmorMed_R005</trait>
		<trait used="true" level="33" protounit="In_Inf_Monkey1">Gear_R001</trait>
		<trait used="true" level="33" protounit="In_Inf_Monkey1">Shield1H_R009</trait>

		<trait used="true" level="33" protounit="In_Inf_Scout">Sword1H_R004</trait>
		<trait used="true" level="33" protounit="In_Inf_Scout">ArmorClth_R001</trait>

		<trait used="true" level="33" protounit="In_Arc_Monkey2">FireThrower2H_R003</trait>
		<trait used="true" level="33" protounit="In_Arc_Monkey2">ArmorClth_R004</trait>
		<trait used="true" level="33" protounit="In_Arc_Monkey2">Gear_R001</trait>

		<trait used="true" level="33" protounit="In_Arc_Bowman">Bow1H_R015</trait>
		<trait used="true" level="33" protounit="In_Arc_Bowman">ArrowOH_R008</trait>
		<trait used="true" level="33" protounit="In_Arc_Bowman">ArmorClth_R014</trait>
		<trait used="true" level="33" protounit="In_Arc_Bowman">Gear_R001</trait>

		<trait used="true" Level="33" protounit="In_Arc_Ranger">Javalin2H_R005</trait>
		<trait used="true" Level="33" protounit="In_Arc_Ranger">Shield1H_R006</trait>
		<trait used="true" Level="33" protounit="In_Arc_Ranger">ArmorClth_R005</trait>
		<trait used="true" level="33" protounit="In_Arc_Ranger">Gear_R001</trait>

		<trait used="true" Level="33" protounit="In_Arc_ElephantArcher">Bow1H_R005</trait>
		<trait used="true" Level="33" protounit="In_Arc_ElephantArcher">ArrowOH_R001</trait>
		<trait used="true" Level="33" protounit="In_Arc_ElephantArcher">ArmorClth_R005</trait>
		<trait used="true" Level="33" protounit="In_Arc_ElephantArcher">Gear_R001</trait>

		<trait used="true" Level="33" protounit="In_Arc_BladeChariot">Bow1H_R002</trait>
		<trait used="true" Level="33" protounit="In_Arc_BladeChariot">ArrowOH_R002</trait>
		<trait used="true" Level="33" protounit="In_Arc_BladeChariot">ArmorClth_R005</trait>
		<trait used="true" Level="33" protounit="In_Arc_BladeChariot">Gear_R001</trait>

		<trait used="true" Level="33" protounit="In_Cav_Turanga">Spear2H_R002</trait>
		<trait used="true" Level="33" protounit="In_Cav_Turanga">ArmorLgt_R001</trait>
		<trait used="true" Level="33" protounit="In_Cav_Turanga">Gear_R001</trait>

		<trait used="true" Level="33" protounit="In_Cav_WarElephant">Spear1H_R002</trait>
		<trait used="true" Level="33" protounit="In_Cav_WarElephant">Shield1H_R002</trait>
		<trait used="true" Level="33" protounit="In_Cav_WarElephant">ArmorLgt_R001</trait>
		<trait used="true" Level="33" protounit="In_Cav_WarElephant">Gear_R001</trait>

		<trait used="true" Level="33" protounit="In_Cav_Juggernaut">Sword1H_R009</trait>
		<trait used="true" Level="33" protounit="In_Cav_Juggernaut">Shield1H_R006</trait>
		<trait used="true" Level="33" protounit="In_Cav_Juggernaut">ArmorLgt_R001</trait>
		<trait used="true" Level="33" protounit="In_Cav_Juggernaut">Gear_R001</trait>

		<trait used="true" Level="33" protounit="In_Sie_Ram">RamHead2H_R002</trait>
		<trait used="true" Level="33" protounit="In_Sie_Ram">ArmorMed_R006</trait>
		<trait used="true" level="33" protounit="In_Sie_Ram">Gear_Siege_R013</trait>

		<trait used="true" Level="33" protounit="In_Sie_Palintonon">Ballista2H_R002</trait>
		<trait used="true" Level="33" protounit="In_Sie_Palintonon">ArmorPlt_R002</trait>
		<trait used="true" level="33" protounit="In_Sie_Palintonon">Gear_Siege_R013</trait>

		<trait used="true" Level="33" protounit="In_Shp_Vimana">Bow1H_R006</trait>
		<trait used="true" Level="33" protounit="In_Shp_Vimana">ArrowOH_R010</trait>
		<trait used="true" Level="33" protounit="In_Shp_Vimana">ArmorPlt_R002</trait>
		<trait used="true" level="33" protounit="In_Shp_Vimana">Gear_Boat_R013</trait>

		<trait used="true" Level="33" protounit="In_Shp_FireShip">FireThrower2H_R004</trait>
		<trait used="true" Level="33" protounit="In_Shp_FireShip">ArmorPlt_R002</trait>
		<trait used="true" level="33" protounit="In_Shp_FireShip">Gear_Boat_R013</trait>

		<trait used="true" Level="33" protounit="In_Spc_Guru">Staff2H_R004</trait>
		<trait used="true" Level="33" protounit="In_Spc_Guru">ArmorClth_R005</trait>
		<trait used="true" level="33" protounit="In_Spc_Guru">Gear_Prst_R001</trait>

		<trait used="true" level="33" protounit="In_Bldg_TownCenter">Bow1H_R001</trait>
		<trait used="true" level="33" protounit="In_Bldg_TownCenter">ArrowOH_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_TownCenter">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_TownCenter">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="In_Bldg_LookoutTower">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_LookoutTower">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="In_Bldg_House">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_House">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="In_Bldg_Barracks">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_Barracks">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="In_Bldg_Farm">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_Farm">Gear_Bldg_R102</trait>

		<trait used="true" level="33" protounit="In_Bldg_Dock">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_Dock">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="In_Bldg_ArcheryRange">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_ArcheryRange">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="In_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="33" protounit="In_Bldg_GuardTower">ArrowOH_R012</trait>
		<trait used="true" level="33" protounit="In_Bldg_GuardTower">ArmorBldg_RC01</trait>
		<trait used="true" level="33" protounit="In_Bldg_GuardTower">Gear_Bldg_R003</trait>

		<trait used="true" level="33" protounit="In_Bldg_Fortress">Bow1H_R007</trait>
		<trait used="true" level="33" protounit="In_Bldg_Fortress">ArrowOH_R012</trait>
		<trait used="true" level="33" protounit="In_Bldg_Fortress">ArmorBldg_RC01</trait>
		<trait used="true" level="33" protounit="In_Bldg_Fortress">Gear_Bldg_R003</trait>

		<trait used="true" level="33" protounit="In_Bldg_Market">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_Market">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="In_Bldg_MahoutCamp">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_MahoutCamp">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="In_Bldg_Monastery">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_Monastery">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="In_Bldg_StoreHouse">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_StoreHouse">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="In_Bldg_Monastery">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_Monastery">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="In_Bldg_Armory">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_Armory">Gear_Bldg_R006</trait>

		<trait used="true" level="33" protounit="In_Bldg_Wonder">ArmorBldg_R006</trait>
		<trait used="true" level="33" protounit="In_Bldg_Wonder">Gear_Bldg_R102</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>