<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>25</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L40PLUS</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T4Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaCapAge4</tech>

		<tech status="Unobtainable" persistentcitystatus="Active">IndiaTechScout1_Shadow</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechScout3_Shadow</tech>

		<tech status="Active" persistentcitystatus="Active">IndiaTechSpearman_Upgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechStablesUpgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>

		<tech status="Active" persistentcitystatus="Active">IndiaTechVimana_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechBowman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechTuranga_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechGadaWarrior_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechRanger_Upgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechMahoutCampUpgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>

		<tech status="Active" persistentcitystatus="Active">IndiaTechBladeChariot_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechElephantArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechPalintonon_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechFireShip_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechMonkey1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechSacredCow1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechRam_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechWarElephant_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechJuggernaut_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">IndiaTechPriest1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechArcheryUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechStablesUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechMahoutCampUpgrade2</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechGathererElephant1</tech>
	</activetechs>
	<protounits>
		// INDIAN CORE:
		<protounit>In_Civ_Villager</protounit>
		<protounit>In_Civ_FishingBoat</protounit>
		<protounit>In_Civ_UtilityBoat</protounit>
		<protounit>In_Civ_Caravan</protounit>
		<protounit>In_Civ_GathererElephant</protounit>
		<protounit>In_Inf_Spearman</protounit>
		<protounit>In_Inf_GadaWarrior</protounit>
		<protounit>In_Inf_Monkey1</protounit>
		<protounit>In_Arc_Monkey2</protounit>
		<protounit>In_Inf_Scout</protounit>
		<protounit>In_Arc_Bowman</protounit>
		<protounit>In_Arc_Ranger</protounit>
		<protounit>In_Arc_ElephantArcher</protounit>
		<protounit>In_Arc_BladeChariot</protounit>
		<protounit>In_Cav_Turanga</protounit>
		<protounit>In_Cav_WarElephant</protounit>
		<protounit>In_Cav_Juggernaut</protounit>
		<protounit>In_Shp_Vimana</protounit>
		<protounit>In_Shp_FireShip</protounit>
		<protounit>In_Sie_Ram</protounit>
		<protounit>In_Sie_Palintonon</protounit>
		<protounit>In_Spc_Guru</protounit>

		<protounit>In_Bldg_TownCenter</protounit>
		<protounit>In_Bldg_LookoutTower</protounit>
		<protounit>In_Bldg_House</protounit>
		<protounit>In_Bldg_Barracks</protounit>
		<protounit>In_Bldg_Farm</protounit>
		<protounit>In_Bldg_Dock</protounit>
		<protounit>In_Bldg_ArcheryRange</protounit>
		<protounit>In_Bldg_GuardTower</protounit>
		<protounit>In_Bldg_Armory</protounit>
		<protounit>In_Bldg_Stables</protounit>
		<protounit>In_Bldg_Market</protounit>
		<protounit>In_Bldg_Fortress</protounit>
		<protounit>In_Bldg_MahoutCamp</protounit>
		<protounit>In_Bldg_Monastery</protounit>
		<protounit>In_Bldg_Storehouse</protounit>
		<protounit>In_Bldg_Shrine</protounit>
		<protounit>In_Bldg_Wonder</protounit>

	</protounits>
	<traits>
		// INDIAN CORE:
		<trait used="true" Level="41" protounit="In_Civ_Villager">Tool1H_E005</trait>
		<trait used="true" Level="41" protounit="In_Civ_Villager">ArmorClth_E009</trait>
		<trait used="true" level="41" protounit="In_Civ_Villager">Gear_Vill_E001</trait>

		<trait used="true" level="41" protounit="In_Civ_FishingBoat">FishingNet1H_E004</trait>
		<trait used="true" level="41" protounit="In_Civ_FishingBoat">ArrowOH_E003</trait>
		<trait used="true" level="41" protounit="In_Civ_FishingBoat">ArmorPlt_E001</trait>
		<trait used="true" level="41" protounit="In_Civ_FishingBoat">Gear_Boat_E001</trait>

		<trait used="true" level="41" protounit="In_Civ_UtilityBoat">Merchant2H_E007</trait>
		<trait used="true" level="41" protounit="In_Civ_UtilityBoat">ArrowOH_E003</trait>
		<trait used="true" level="41" protounit="In_Civ_UtilityBoat">ArmorPlt_E001</trait>
		<trait used="true" level="41" protounit="In_Civ_UtilityBoat">Gear_Boat_E001</trait>

		<trait used="true" level="41" protounit="In_Civ_Caravan">Merchant2H_E007</trait>
		<trait used="true" level="41" protounit="In_Civ_Caravan">ArmorClth_E010</trait>
		<trait used="true" level="41" protounit="In_Civ_Caravan">Gear_Vill_E001</trait>

		<trait used="true" Level="41" protounit="In_Civ_GathererElephant">Tool1H_E008</trait>
		<trait used="true" Level="41" protounit="In_Civ_GathererElephant">ArmorClth_E009</trait>
		<trait used="true" Level="41" protounit="In_Civ_GathererElephant">Gear_Vill_E001</trait>

		<trait used="true" Level="41" protounit="In_Inf_Spearman">Spear2H_E007</trait>
		<trait used="true" Level="41" protounit="In_Inf_Spearman">ArmorMed_E007</trait>
		<trait used="true" Level="41" protounit="In_Inf_Spearman">Gear_E001</trait>

		<trait used="true" Level="41" protounit="In_Inf_GadaWarrior">Club2H_E003</trait>
		<trait used="true" Level="41" protounit="In_Inf_GadaWarrior">ArmorMed_E007</trait>
		<trait used="true" Level="41" protounit="In_Inf_GadaWarrior">Gear_E001</trait>

		<trait used="true" Level="41" protounit="In_Inf_Monkey1">Club2H_E004</trait>
		<trait used="true" Level="41" protounit="In_Inf_Monkey1">ArmorMed_E007</trait>
		<trait used="true" Level="41" protounit="In_Inf_Monkey1">Gear_E001</trait>
		<trait used="true" Level="41" protounit="In_Inf_Monkey1">Shield1H_E002</trait>

		<trait used="true" Level="41" protounit="In_Inf_Scout">Sword1H_E007</trait>
		<trait used="true" Level="41" protounit="In_Inf_Scout">ArmorClth_E010</trait>

		<trait used="true" Level="41" protounit="In_Arc_Monkey2">FireThrower2H_E001</trait>
		<trait used="true" Level="41" protounit="In_Arc_Monkey2">ArmorClth_E007</trait>
		<trait used="true" Level="41" protounit="In_Arc_Monkey2">Gear_E001</trait>

		<trait used="true" level="41" protounit="In_Arc_Bowman">Bow1H_E009</trait>
		<trait used="true" level="41" protounit="In_Arc_Bowman">ArrowOH_E001</trait>
		<trait used="true" level="41" protounit="In_Arc_Bowman">ArmorClth_E004</trait>
		<trait used="true" level="41" protounit="In_Arc_Bowman">Gear_E001</trait>

		<trait used="true" Level="41" protounit="In_Arc_Ranger">Javalin2H_E009</trait>
		<trait used="true" Level="41" protounit="In_Arc_Ranger">Shield1H_E005</trait>
		<trait used="true" Level="41" protounit="In_Arc_Ranger">ArmorClth_E004</trait>
		<trait used="true" Level="41" protounit="In_Arc_Ranger">Gear_E001</trait>

		<trait used="true" Level="41" protounit="In_Arc_ElephantArcher">Bow1H_E009</trait>
		<trait used="true" Level="41" protounit="In_Arc_ElephantArcher">ArrowOH_E006</trait>
		<trait used="true" Level="41" protounit="In_Arc_ElephantArcher">ArmorClth_E008</trait>
		<trait used="true" Level="41" protounit="In_Arc_ElephantArcher">Gear_E001</trait>

		<trait used="true" Level="41" protounit="In_Arc_BladeChariot">Bow1H_L001</trait>
		<trait used="true" Level="41" protounit="In_Arc_BladeChariot">ArrowOH_L002</trait>
		<trait used="true" Level="41" protounit="In_Arc_BladeChariot">ArmorClth_L001</trait>
		<trait used="true" Level="41" protounit="In_Arc_BladeChariot">Gear_MAG</trait>
	<!--<trait used="true" Level="41" protounit="In_Arc_BladeChariot">Bow1H_E006</trait>
		<trait used="true" Level="41" protounit="In_Arc_BladeChariot">ArrowOH_E006</trait>
		<trait used="true" Level="41" protounit="In_Arc_BladeChariot">ArmorClth_E004</trait>
		<trait used="true" Level="41" protounit="In_Arc_BladeChariot">Gear_E001</trait>-->

		<trait used="true" Level="41" protounit="In_Cav_Turanga">Spear2H_E008</trait>
		<trait used="true" Level="41" protounit="In_Cav_Turanga">ArmorLgt_E005</trait>
		<trait used="true" Level="41" protounit="In_Cav_Turanga">Gear_E001</trait>

		<trait used="true" Level="41" protounit="In_Cav_WarElephant">Spear1H_E006</trait>
		<trait used="true" Level="41" protounit="In_Cav_WarElephant">Shield1H_E002</trait>
		<trait used="true" Level="41" protounit="In_Cav_WarElephant">ArmorLgt_E005</trait>
		<trait used="true" Level="41" protounit="In_Cav_WarElephant">Gear_E001</trait>

		<trait used="true" Level="41" protounit="In_Cav_Juggernaut">Sword1H_E009</trait>
		<trait used="true" Level="41" protounit="In_Cav_Juggernaut">Shield1H_E002</trait>
		<trait used="true" Level="41" protounit="In_Cav_Juggernaut">ArmorLgt_E005</trait>
		<trait used="true" Level="41" protounit="In_Cav_Juggernaut">Gear_E001</trait>

		<trait used="true" level="41" protounit="In_Sie_Ram">RamHead2H_E001</trait>
		<trait used="true" Level="41" protounit="In_Sie_Ram">ArmorMed_E005</trait>
		<trait used="true" level="41" protounit="In_Sie_Ram">Gear_Siege_E005</trait>

		<trait used="true" level="41" protounit="In_Sie_Palintonon">Ballista2H_E003</trait>
		<trait used="true" level="41" protounit="In_Sie_Palintonon">ArmorPlt_E006</trait>
		<trait used="true" level="41" protounit="In_Sie_Palintonon">Gear_Siege_E005</trait>

		<trait used="true" level="41" protounit="In_Shp_Vimana">Bow1H_E010</trait>
		<trait used="true" level="41" protounit="In_Shp_Vimana">ArrowOH_EBA</trait>
		<trait used="true" level="41" protounit="In_Shp_Vimana">ArmorPlt_E005</trait>
		<trait used="true" level="41" protounit="In_Shp_Vimana">Gear_Boat_E005</trait>

		<trait used="true" Level="41" protounit="In_Shp_FireShip">FireThrower2H_E002</trait>
		<trait used="true" Level="41" protounit="In_Shp_FireShip">ArmorPlt_E007</trait>
		<trait used="true" level="41" protounit="In_Shp_FireShip">Gear_Boat_E005</trait>

		<trait used="true" Level="41" protounit="In_Spc_Guru">Staff2H_E011</trait>
		<trait used="true" Level="41" protounit="In_Spc_Guru">ArmorClth_E009</trait>
		<trait used="true" Level="41" protounit="In_Spc_Guru">Gear_Prst_E001</trait>

		<trait used="true" level="41" protounit="In_Bldg_TownCenter">Bow1H_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_TownCenter">ArrowOH_E007</trait>
		<trait used="true" level="41" protounit="In_Bldg_TownCenter">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_TownCenter">Gear_Bldg_E002</trait>

		<trait used="true" level="41" protounit="In_Bldg_LookoutTower">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_LookoutTower">Gear_Bldg_E001</trait>

		<trait used="true" level="41" protounit="In_Bldg_House">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_House">Gear_Bldg_E003</trait>

		<trait used="true" level="41" protounit="In_Bldg_Barracks">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_Barracks">Gear_Bldg_E002</trait>

		<trait used="true" level="41" protounit="In_Bldg_Farm">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_Farm">Gear_Bldg_E003</trait>

		<trait used="true" level="41" protounit="In_Bldg_Dock">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_Dock">Gear_Bldg_E002</trait>

		<trait used="true" level="41" protounit="In_Bldg_ArcheryRange">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_ArcheryRange">Gear_Bldg_E002</trait>

		<trait used="true" level="41" protounit="In_Bldg_GuardTower">Bow1H_E010</trait>
		<trait used="true" level="41" protounit="In_Bldg_GuardTower">ArrowOH_EBA</trait>
		<trait used="true" level="41" protounit="In_Bldg_GuardTower">ArmorBldg_E005</trait>
		<trait used="true" level="41" protounit="In_Bldg_GuardTower">Gear_Bldg_E001</trait>

		<trait used="true" level="41" protounit="In_Bldg_Fortress">Bow1H_E102</trait>
		<trait used="true" level="41" protounit="In_Bldg_Fortress">ArrowOH_E009</trait>
		<trait used="true" level="41" protounit="In_Bldg_Fortress">ArmorBldg_E005</trait>
		<trait used="true" level="41" protounit="In_Bldg_Fortress">Gear_Bldg_E001</trait>

		<trait used="true" level="41" protounit="In_Bldg_Market">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_Market">Gear_Bldg_E002</trait>

		<trait used="true" level="41" protounit="In_Bldg_MahoutCamp">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_MahoutCamp">Gear_Bldg_E002</trait>

		<trait used="true" level="41" protounit="In_Bldg_Monastery">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_Monastery">Gear_Bldg_E002</trait>

		<trait used="true" level="41" protounit="In_Bldg_StoreHouse">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_StoreHouse">Gear_Bldg_E002</trait>

		<trait used="true" level="41" protounit="In_Bldg_Shrine">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_Shrine">Gear_Bldg_E002</trait>

		<trait used="true" level="41" protounit="In_Bldg_Armory">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_Armory">Gear_Bldg_E002</trait>

		<trait used="true" level="41" protounit="In_Bldg_Wonder">ArmorBldg_E006</trait>
		<trait used="true" level="41" protounit="In_Bldg_Wonder">Gear_Bldg_E003</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>