<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>25</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L20_L29</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T2Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaCapAge4</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechSpearman_Upgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechStablesUpgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechVimana_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechBowman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechTuranga_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechGadaWarrior_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechRanger_Upgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechMahoutCampUpgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">IndiaTechGathererElephant1</tech>
	</activetechs>
	<protounits>
		// INDIAN CORE:
		<protounit>In_Civ_Villager</protounit>
		<protounit>In_Civ_GathererElephant</protounit>
		<protounit>In_Inf_Scout</protounit>
		<protounit>In_Cav_Juggernaut</protounit>

		<protounit>In_Bldg_TownCenter</protounit>
		<protounit>In_Bldg_LookoutTower</protounit>
		<protounit>In_Bldg_House</protounit>
		<protounit>In_Bldg_Farm</protounit>
		<protounit>In_Bldg_Armory</protounit>
		<protounit>In_Bldg_MahoutCamp</protounit>
		<protounit>In_Bldg_Storehouse</protounit>

	</protounits>
	<traits>
		// INDIAN CORE:
		<trait used="true" Level="13" protounit="In_Civ_Villager">Tool1H_R002</trait>
		<trait used="true" Level="13" protounit="In_Civ_Villager">ArmorClth_R002</trait>
		<trait used="true" Level="13" protounit="In_Civ_GathererElephant">Tool1H_R002</trait>
		<trait used="true" Level="13" protounit="In_Civ_GathererElephant">ArmorClth_R002</trait>

		<trait used="true" Level="13" protounit="In_Inf_Scout">Sword1H_R002</trait>
		<trait used="true" Level="13" protounit="In_Inf_Scout">ArmorClth_R002</trait>

		<trait used="true" Level="13" protounit="In_Cav_Juggernaut">Sword1H_R013</trait>
		<trait used="true" Level="13" protounit="In_Cav_Juggernaut">Shield1H_R006</trait>
		<trait used="true" Level="13" protounit="In_Cav_Juggernaut">ArmorLgt_R001</trait>
		<trait used="true" Level="13" protounit="In_Cav_Juggernaut">Gear_R016</trait>

		<trait used="true" Level="13" protounit="In_Bldg_TownCenter">Bow1H_R002</trait>
		<trait used="true" Level="13" protounit="In_Bldg_TownCenter">ArrowOH_R002</trait>
		<trait used="true" Level="13" protounit="In_Bldg_TownCenter">ArmorBldg_R002</trait>
		<trait used="true" Level="13" protounit="In_Bldg_LookoutTower">ArmorBldg_U003</trait>
		<trait used="true" Level="13" protounit="In_Bldg_House">ArmorBldg_R002</trait>
		<trait used="true" Level="13" protounit="In_Bldg_Farm">ArmorBldg_R002</trait>
		<trait used="true" Level="13" protounit="In_Bldg_Armory">ArmorBldg_R002</trait>
		<trait used="true" Level="13" protounit="In_Bldg_MahoutCamp">ArmorBldg_R002</trait>
		<trait used="true" Level="13" protounit="In_Bldg_Storehouse">ArmorBldg_R002</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>