<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
  <CivId>22</CivId>
  <xp>1000</xp>
  <currentage>1</currentage>
  <completedquests />
  <questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L01_L09</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Skirmish_T4Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonCapAge3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechSpearman_Upgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechStablesUpgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBireme_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBowman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechLancer_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechShieldBearer_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechSlinger_Upgrade1</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechStablesUpgrade2</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechChariotArcher_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechMountedArcher_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechPalintonon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechRamShip_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechRoyalGuard_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechSapper_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechSiegeTower_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechWarChariot_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArcheryUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechStablesUpgrade3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechOxCart1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechOxCart2</tech>

		<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
	</activetechs>
	<protounits>
		<protounit>Ba_Civ_Villager</protounit>
		<protounit>Ba_Civ_FishingBoat</protounit>
		<protounit>Ba_Civ_UtilityBoat</protounit>
		<protounit>Ba_Civ_Caravan</protounit>
		<protounit>Ba_Civ_Oxcart</protounit>
		<protounit>Ba_Inf_Spearman</protounit>
		<protounit>Ba_Inf_ShieldBearer</protounit>
		<protounit>Ba_Arc_Bowman</protounit>
		<protounit>Ba_Arc_Slinger</protounit>
		<protounit>Ba_Cav_Lancer</protounit>
		<protounit>Ba_Shp_Bireme</protounit>
		<protounit>Ba_Bldg_TownCenter</protounit>
		<protounit>Ba_Bldg_LookoutTower</protounit>
		<protounit>Ba_Bldg_House</protounit>
		<protounit>Ba_Bldg_Barracks</protounit>
		<protounit>Ba_Bldg_Farm</protounit>
		<protounit>Ba_Bldg_Dock</protounit>
		<protounit>Ba_Bldg_ArcheryRange</protounit>
		<protounit>Ba_Bldg_GuardTower</protounit>
		<protounit>Ba_Bldg_Armory</protounit>
		<protounit>Ba_Bldg_Stables</protounit>
		<protounit>Ba_Bldg_Ziggurat</protounit>
		<protounit>Ba_Bldg_Market</protounit>

		<protounit>Ba_Arc_ChariotArcher</protounit>
		<protounit>Ba_Arc_MountedArcher</protounit>
		<protounit>Ba_Bldg_Garden</protounit>
		<protounit>Ba_Inf_Sapper</protounit>
		<protounit>Ba_Sie_SiegeTower</protounit>
		<protounit>Ba_Shp_RamShip</protounit>
		<protounit>Ba_Spc_Priest</protounit>
		<protounit>Ba_Bldg_SiegeWorkshop</protounit>
		<protounit>Ba_Bldg_Fortress</protounit>
	</protounits>
	<traits>
        <trait used="true" level="7" protounit="Ba_Inf_Spearman">Spear2H_E013</trait>
        <trait used="true" level="7" protounit="Ba_Inf_Spearman">ArmorMed_E012</trait>
        <trait used="true" level="7" protounit="Ba_Inf_ShieldBearer">Spear1H_E004</trait>
        <trait used="true" level="7" protounit="Ba_Inf_ShieldBearer">Shield1H_E002</trait>
        <trait used="true" level="7" protounit="Ba_Inf_ShieldBearer">ArmorClth_E007</trait>
        <trait used="true" level="7" protounit="Ba_Inf_Sapper">RamHead2H_E006</trait>
        <trait used="true" level="7" protounit="Ba_Inf_Sapper">ArmorMed_E008</trait>
        <trait used="true" level="7" protounit="Ba_Inf_RoyalGuard">Sword1H_E002</trait>
        <trait used="true" level="7" protounit="Ba_Inf_RoyalGuard">Shield1H_E005</trait>
        <trait used="true" level="7" protounit="Ba_Inf_RoyalGuard">ArmorMed_E010</trait>
        <trait used="true" level="7" protounit="Ba_Arc_Slinger">Sling2H_E001</trait>
        <trait used="true" level="7" protounit="Ba_Arc_Slinger">ArmorClth_E009</trait>
        <trait used="true" level="7" protounit="Ba_Arc_Bowman">Bow1H_E004</trait>
        <trait used="true" level="7" protounit="Ba_Arc_Bowman">ArrowOH_E006</trait>
        <trait used="true" level="7" protounit="Ba_Arc_Bowman">ArmorClth_E003</trait>
        <trait used="true" level="7" protounit="Ba_Cav_Lancer">Spear2H_E014</trait>
        <trait used="true" level="7" protounit="Ba_Cav_Lancer">ArmorLgt_E003</trait>
        <trait used="true" level="7" protounit="Ba_Arc_ChariotArcher">Bow1H_E001</trait>
        <trait used="true" level="7" protounit="Ba_Arc_ChariotArcher">ArrowOH_E003</trait>
        <trait used="true" level="7" protounit="Ba_Arc_ChariotArcher">ArmorClth_E009</trait>
        <trait used="true" level="7" protounit="Ba_Arc_MountedArcher">Bow1H_E009</trait>
        <trait used="true" level="7" protounit="Ba_Arc_MountedArcher">ArrowOH_E001</trait>
        <trait used="true" level="7" protounit="Ba_Arc_MountedArcher">ArmorLgt_E004</trait>
        <trait used="true" level="7" protounit="Ba_Arc_WarChariot">Javalin2H_E005</trait>
        <trait used="true" level="7" protounit="Ba_Arc_WarChariot">ArmorLgt_E006</trait>
        <trait used="true" level="7" protounit="Ba_Arc_WarChariot">Shield1H_E005</trait>
        <trait used="true" level="7" protounit="Ba_Sie_SiegeTower">RamHead2H_E005</trait>
        <trait used="true" level="7" protounit="Ba_Sie_SiegeTower">ArrowOH_E001</trait>
        <trait used="true" level="7" protounit="Ba_Sie_SiegeTower">ArmorPlt_E004</trait>
        <trait used="true" level="7" protounit="Ba_Civ_Villager">Tool1H_E005</trait>
        <trait used="true" level="7" protounit="Ba_Civ_Villager">ArmorClth_E002</trait>
        <trait used="true" level="7" protounit="Ba_Civ_Villager">Gear_Vill_E001</trait>
        <trait used="true" level="7" protounit="Ba_Civ_OxCart">ArmorClth_E005</trait>
        <trait used="true" level="7" protounit="Ba_Civ_OxCart">Gear_Vill_E001</trait>
        <trait used="true" level="7" protounit="Ba_Spc_Priest">Staff2H_E008</trait>
        <trait used="true" level="7" protounit="Ba_Spc_Priest">ArmorClth_E001</trait>
        <trait used="true" level="7" protounit="Ba_Spc_Priest">Gear_Prst_E001</trait>
        <trait used="true" level="7" protounit="Ba_Sie_Palintonon">Ballista2H_E007</trait>
        <trait used="true" level="7" protounit="Ba_Sie_Palintonon">ArmorPlt_E001</trait>
        <trait used="true" level="7" protounit="Ba_Cav_Scout">Sword1H_E002</trait>
        <trait used="true" level="7" protounit="Ba_Cav_Scout">ArmorLgt_E004</trait>
        <trait used="true" level="7" protounit="Ba_Cav_Scout">Scout1H_R002</trait>
        <trait used="true" level="7" protounit="Ba_Civ_FishingBoat">FishingNet1H_E005</trait>
        <trait used="true" level="7" protounit="Ba_Civ_FishingBoat">ArrowOH_E002</trait>
        <trait used="true" level="7" protounit="Ba_Civ_FishingBoat">ArmorPlt_E006</trait>
        <trait used="true" level="7" protounit="Ba_Shp_Bireme">Bow1H_E005</trait>
        <trait used="true" level="7" protounit="Ba_Shp_Bireme">ArrowOH_E004</trait>
        <trait used="true" level="7" protounit="Ba_Shp_Bireme">ArmorPlt_E007</trait>
        <trait used="true" level="7" protounit="Ba_Civ_UtilityBoat">Merchant2H_E002</trait>
        <trait used="true" level="7" protounit="Ba_Civ_UtilityBoat">ArrowOH_E007</trait>
        <trait used="true" level="7" protounit="Ba_Civ_UtilityBoat">ArmorPlt_E005</trait>
        <trait used="true" level="7" protounit="Ba_Shp_RamShip">RamHead2H_E006</trait>
        <trait used="true" level="7" protounit="Ba_Shp_RamShip">ArmorPlt_E002</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Barracks">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_ArcheryRange">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Stables">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_SiegeWorkshop">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_TownCenter">Bow1H_E002</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_TownCenter">ArrowOH_E004</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_TownCenter">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Farm">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Garden">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Dock">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_House">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Market">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Wonder">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Armory">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Ziggurat">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Fortress">Bow1H_E002</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Fortress">ArrowOH_E004</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Fortress">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_LookoutTower">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_GuardTower">Bow1H_E002</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_GuardTower">ArrowOH_E004</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_GuardTower">ArmorBldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Barracks">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Inf_Spearman">Gear_E002</trait>
        <trait used="true" level="7" protounit="Ba_Inf_ShieldBearer">Gear_E002</trait>
        <trait used="true" level="7" protounit="Ba_Inf_Sapper">Gear_Siege_E002</trait>
        <trait used="true" level="7" protounit="Ba_Inf_RoyalGuard">Gear_E002</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_ArcheryRange">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Arc_Slinger">Gear_E002</trait>
        <trait used="true" level="7" protounit="Ba_Arc_Bowman">Gear_E002</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Stables">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Cav_Lancer">Gear_E002</trait>
        <trait used="true" level="7" protounit="Ba_Arc_ChariotArcher">Gear_E002</trait>
        <trait used="true" level="7" protounit="Ba_Arc_MountedArcher">Gear_E002</trait>
        <trait used="true" level="7" protounit="Ba_Arc_WarChariot">Gear_E002</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_SiegeWorkshop">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Sie_SiegeTower">Gear_Siege_E002</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_TownCenter">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Farm">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Garden">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Dock">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Civ_FishingBoat">Gear_Boat_E001</trait>
        <trait used="true" level="7" protounit="Ba_Shp_Bireme">Gear_Boat_E001</trait>
        <trait used="true" level="7" protounit="Ba_Civ_UtilityBoat">Gear_Boat_E001</trait>
        <trait used="true" level="7" protounit="Ba_Shp_RamShip">Gear_Boat_E001</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_House">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Market">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Wonder">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Armory">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Ziggurat">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_Fortress">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Sie_Palintonon">Gear_Siege_E002</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_LookoutTower">Gear_Bldg_E003</trait>
        <trait used="true" level="7" protounit="Ba_Bldg_GuardTower">Gear_Bldg_E003</trait>
	</traits>
  <travelinventory>
    <items />
  </travelinventory>
  <capitallockedtiles>
    <radius>0</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers />
  <econdesigns />
  <resources />
  <unlockedregions />
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
  <capitalresources />
</character>