<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
  <CivId>8</CivId>
  <xp>1000</xp>
  <currentage>1</currentage>
  <completedquests />
  <questinstances />
  <activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L01_L09</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Skirmish_T2Only</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge3</tech>
    <tech status="Active" persistentcitystatus="Active">Global_AiWallNerf</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSparabara_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSpearman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBowman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechAsabara_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechGalley_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechImmortal_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechTakabara_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechMountedArcher_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechCataphract_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechRam_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechWarWagon_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechPalintonon_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechRamShipS</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechMangonelGalleyS</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm3</tech>
  </activetechs>
  <equipment />
  <protounits>
    <protounit>Pe_Civ_Villager</protounit>
    <protounit>Pe_Civ_FishingBoat</protounit>
    <protounit>Pe_Civ_UtilityBoat</protounit>
    <protounit>Pe_Civ_Caravan</protounit>
    <protounit>Pe_Bldg_Market</protounit>
    <protounit>Pe_Inf_Sparabara</protounit>
    <protounit>Pe_Inf_Spearman</protounit>
    <protounit>Pe_Arc_Bowman</protounit>
    <protounit>Pe_Cav_Asabara</protounit>
    <protounit>Pe_Shp_Galley</protounit>
    <protounit>Pe_Bldg_TownCenter</protounit>
    <protounit>Pe_Bldg_StoreHouse</protounit>
    <protounit>Pe_Bldg_LookoutTower</protounit>
    <protounit>Pe_Bldg_House</protounit>
    <protounit>Pe_Bldg_Barracks</protounit>
    <protounit>Pe_Bldg_Farm</protounit>
    <protounit>Pe_Bldg_Dock</protounit>
    <protounit>Pe_Bldg_ArcheryRange</protounit>
    <protounit>Pe_Bldg_GuardTower</protounit>
    <protounit>Pe_Bldg_Armory</protounit>
    <protounit>Pe_Bldg_Stables</protounit>
  </protounits>
  <traits>
    <trait used="true" level="4" protounit="Pe_Cav_Scout">Sword1H_U001</trait>
    <trait used="true" level="4" protounit="Pe_Cav_Scout">ArmorLgt_U001</trait>
    <trait used="true" level="4" protounit="Pe_Civ_Villager">Tool1H_U001</trait>
    <trait used="true" level="4" protounit="Pe_Civ_Villager">ArmorClth_U001</trait>
    <trait used="true" level="4" protounit="Pe_Civ_FishingBoat">FishingNet1H_U001</trait>
    <trait used="true" level="4" protounit="Pe_Inf_Spearman">Spear2H_U001</trait>
    <trait used="true" level="4" protounit="Pe_Inf_Spearman">ArmorMed_U001</trait>
    <trait used="true" level="4" protounit="Pe_Inf_Sparabara">Spear1H_U001</trait>
    <trait used="true" level="4" protounit="Pe_Inf_Sparabara">Shield1H_U001</trait>
    <trait used="true" level="4" protounit="Pe_Inf_Sparabara">ArmorClth_U001</trait>
    <trait used="true" level="4" protounit="Pe_Arc_Bowman">Bow1H_U001</trait>
    <trait used="true" level="4" protounit="Pe_Arc_Bowman">ArmorClth_U001</trait>
    <trait used="true" level="4" protounit="Pe_Cav_Asabara">Sword1H_U001</trait>
    <trait used="true" level="4" protounit="Pe_Cav_Asabara">Shield1H_U001</trait>
    <trait used="true" level="4" protounit="Pe_Cav_Asabara">ArmorLgt_U001</trait>
  </traits>
  <travelinventory>
    <items />
  </travelinventory>
  <capitallockedtiles>
    <radius>0</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers />
  <econdesigns />
  <resources />
  <unlockedregions />
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
  <capitalresources />
</character>