<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>3</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L30_L39</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T4Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechSpearman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestRange1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestHeal1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechStablesUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechAllArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechAxeman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechSlinger_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechCamelRider_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechTrireme_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestCost1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestSpeed1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechAllArmor2</tech>
		<tech status="Active" persistentcitystatus="Active">EgyptTechChariotArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">EgyptTechWarElephant_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">EgyptTechElephantArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">EgyptTechSiegeTower_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">EgyptTechCatapult_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">EgyptTechTrebuchet_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">EgyptTechFireShip_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">EgyptTechCatTrireme_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestHp1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestTrain1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechStablesUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechAllArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	</activetechs>
	<equipment />
	<protounits>
		// EGYPTIAN CORE:
		<protounit>Eg_Civ_Villager</protounit>
		<protounit>Eg_Civ_FishingBoat</protounit>
		<protounit>Eg_Civ_UtilityBoat</protounit>
		<protounit>Eg_Civ_Caravan</protounit>
		<protounit>Eg_Inf_Spearman</protounit>
		<protounit>Eg_Inf_Axeman</protounit>
		<protounit>Eg_Arc_Slinger</protounit>
		<protounit>Eg_Cav_CamelRider</protounit>
		<protounit>Eg_Shp_Trireme</protounit>
		<protounit>Eg_Spc_PriestRa</protounit>
		<protounit>Eg_Bldg_TownCenter</protounit>
		<protounit>Eg_Bldg_StoreHouse</protounit>
		<protounit>Eg_Bldg_LookoutTower</protounit>
		<protounit>Eg_Bldg_House</protounit>
		<protounit>Eg_Bldg_Barracks</protounit>
		<protounit>Eg_Bldg_Farm</protounit>
		<protounit>Eg_Bldg_Dock</protounit>
		<protounit>Eg_Bldg_GuardTower</protounit>
		<protounit>Eg_Bldg_Armory</protounit>
		<protounit>Eg_Bldg_Stables</protounit>
		<protounit>Eg_Bldg_Market</protounit>
		<protounit>Eg_Bldg_Temple1</protounit>

		<protounit>Eg_Arc_ChariotArcher</protounit>
		<protounit>Eg_Cav_WarElephant</protounit>
		<protounit>Eg_Sie_SiegeTower</protounit>
		<protounit>Eg_Shp_FireShip</protounit>
		<protounit>Eg_Spc_PriestSet</protounit>
		<protounit>Eg_Bldg_Fortress</protounit>
		<protounit>Eg_Bldg_SiegeWorkshop</protounit>
		<protounit>Eg_Bldg_Temple2</protounit>

		<protounit>Eg_Arc_ElephantArcher</protounit>
		<protounit>Eg_Sie_Catapult</protounit>
		<protounit>Eg_Sie_Trebuchet</protounit>
		<protounit>Eg_Shp_CatTrireme</protounit>
		<protounit>Eg_Spc_PriestPtah</protounit>
		<protounit>Eg_Bldg_Temple3</protounit>
	</protounits>
	<traits>
		// EGYPTIAN CORE:
		<trait used="true" level="30" protounit="Eg_Civ_Villager">Tool1H_E009</trait>
		<trait used="true" level="30" protounit="Eg_Civ_Villager">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Eg_Civ_FishingBoat">FishingNet1H_E004</trait>
		<trait used="true" level="30" protounit="Eg_Inf_Spearman">Spear2H_E007</trait>
		<trait used="true" level="30" protounit="Eg_Inf_Spearman">ArmorMed_E007</trait>
		<trait used="true" level="30" protounit="Eg_Inf_Spearman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Inf_Axeman">Axe2H_E006</trait>
		<trait used="true" level="30" protounit="Eg_Inf_Axeman">ArmorMed_E007</trait>
		<trait used="true" level="30" protounit="Eg_Inf_Axeman">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Arc_Slinger">Sling2H_E005</trait>
		<trait used="true" level="30" protounit="Eg_Arc_Slinger">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Eg_Arc_Slinger">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Arc_ChariotArcher">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Eg_Arc_ChariotArcher">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Eg_Arc_ChariotArcher">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Eg_Arc_ChariotArcher">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Arc_ElephantArcher">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Eg_Arc_ElephantArcher">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Eg_Arc_ElephantArcher">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Eg_Arc_ElephantArcher">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Cav_CamelRider">Spear2H_E013</trait>
		<trait used="true" level="30" protounit="Eg_Cav_CamelRider">ArmorLgt_E006</trait>
		<trait used="true" level="30" protounit="Eg_Cav_CamelRider">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Cav_WarElephant">Spear1H_E007</trait>
		<trait used="true" level="30" protounit="Eg_Cav_WarElephant">Shield1H_E005</trait>
		<trait used="true" level="30" protounit="Eg_Cav_WarElephant">ArmorLgt_E006</trait>
		<trait used="true" level="30" protounit="Eg_Cav_WarElephant">Gear_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Sie_SiegeTower">RamHead2H_E001</trait>
		<trait used="true" level="30" protounit="Eg_Sie_SiegeTower">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Eg_Sie_Catapult">Ballista2H_E001</trait>
		<trait used="true" level="30" protounit="Eg_Sie_Catapult">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Eg_Sie_Trebuchet">Ballista2H_E001</trait>
		<trait used="true" level="30" protounit="Eg_Sie_Trebuchet">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Eg_Shp_Trireme">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Eg_Shp_Trireme">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Eg_Shp_Trireme">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Eg_Shp_FireShip">FireThrower2H_E001</trait>
		<trait used="true" level="30" protounit="Eg_Shp_FireShip">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Eg_Shp_CatTrireme">Ballista2H_E001</trait>
		<trait used="true" level="30" protounit="Eg_Shp_CatTrireme">ArmorPlt_E007</trait>
		<trait used="true" level="30" protounit="Eg_Spc_PriestRa">Scepter2H_E001</trait>
		<trait used="true" level="30" protounit="Eg_Spc_PriestRa">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Eg_Spc_PriestRa">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Spc_PriestSet">Staff2H_E008</trait>
		<trait used="true" level="30" protounit="Eg_Spc_PriestSet">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Eg_Spc_PriestSet">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Spc_PriestPtah">Staff2H_E008</trait>
		<trait used="true" level="30" protounit="Eg_Spc_PriestPtah">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Eg_Spc_PriestPtah">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Spc_PriestAmen">Staff2H_E008</trait>
		<trait used="true" level="30" protounit="Eg_Spc_PriestAmen">ArmorClth_E009</trait>
		<trait used="true" level="30" protounit="Eg_Spc_PriestAmen">Gear_Prst_E001</trait>
		<!-- EDIT ADDED -->
		<trait used="true" level="30" protounit="Eg_Bldg_TownCenter">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_TownCenter">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_TownCenter">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_GuardTower">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_GuardTower">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_GuardTower">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_Fortress">Bow1H_E004</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_Fortress">ArrowOH_E001</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_Fortress">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_Wonder">ArmorBldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_TownCenter">Gear_Bldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_Fortress">Gear_Bldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_Barracks">Gear_Bldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_Stables">Gear_Bldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_Temple1">Gear_Bldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_Temple2">Gear_Bldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_Temple3">Gear_Bldg_E002</trait>
		<trait used="true" level="30" protounit="Eg_Bldg_SiegeWorkshop">Gear_Bldg_E002</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>