<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
	<CivId>1</CivId>
	<xp>1000</xp>
	<currentage>1</currentage>
	<completedquests />
	<questinstances />
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L30_L39</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Campaign_T3Only</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekCapAge4</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechSpearman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechStablesUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechHypaspist_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechToxotai_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechSarissophoroi_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechTrireme_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechHoplite_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechPeltast_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechGastrophes_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechPodromos_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechHippikon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechBatteringRam_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechBallista_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechPalintonon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechFireShip_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechCatTrireme_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechArcheryUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechStablesUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	</activetechs>
	<equipment />
	<protounits>
		// GREEK CORE:
		<protounit>Gr_Civ_Villager</protounit>
		<protounit>Gr_Civ_FishingBoat</protounit>
		<protounit>Gr_Civ_UtilityBoat</protounit>
		<protounit>Gr_Civ_Caravan</protounit>
		<protounit>Gr_Inf_Spearman</protounit>
		<protounit>Gr_Inf_Hypaspist</protounit>
		<protounit>Gr_Arc_Toxotai</protounit>
		<protounit>Gr_Cav_Sarissophoroi</protounit>
		<protounit>Gr_Shp_Trireme</protounit>
		<protounit>Gr_Bldg_TownCenter</protounit>
		<protounit>Gr_Bldg_StoreHouse</protounit>
		<protounit>Gr_Bldg_LookoutTower</protounit>
		<protounit>Gr_Bldg_House</protounit>
		<protounit>Gr_Bldg_Barracks</protounit>
		<protounit>Gr_Bldg_Farm</protounit>
		<protounit>Gr_Bldg_Dock</protounit>
		<protounit>Gr_Bldg_ArcheryRange</protounit>
		<protounit>Gr_Bldg_GuardTower</protounit>
		<protounit>Gr_Bldg_Armory</protounit>
		<protounit>Gr_Bldg_Stables</protounit>
		<protounit>Gr_Bldg_Market</protounit>

		<protounit>Gr_Inf_Hoplite</protounit>
		<protounit>Gr_Arc_Peltast</protounit>
		<protounit>Gr_Cav_Podromos</protounit>
		<protounit>Gr_Sie_BatteringRam</protounit>
		<protounit>Gr_Shp_FireShip</protounit>
		<protounit>Gr_Spc_Priest</protounit>
		<protounit>Gr_Bldg_Temple</protounit>
		<protounit>Gr_Bldg_Academy</protounit>
		<protounit>Gr_Bldg_Fortress</protounit>
		<protounit>Gr_Bldg_SiegeWorkshop</protounit>

		<protounit>Gr_Arc_Gastrophes</protounit>
		<protounit>Gr_Cav_Hippikon</protounit>
		<protounit>Gr_Sie_Catapult</protounit>
		<protounit>Gr_Sie_Ballista</protounit>
		<protounit>Gr_Sie_Palintonon</protounit>
		<protounit>Gr_Shp_CatTrireme</protounit>
	</protounits>
	<traits>
		// GREEK CORE:
		<trait used="true" level="25" protounit="Gr_Civ_Villager">Tool1H_R007</trait>
		<trait used="true" level="25" protounit="Gr_Civ_Villager">ArmorClth_R012</trait>
		<trait used="true" level="25" protounit="Gr_Civ_FishingBoat">FishingNet1H_R003</trait>
		<trait used="true" level="25" protounit="Gr_Inf_Spearman">Spear2H_R013</trait>
		<trait used="true" level="25" protounit="Gr_Inf_Spearman">ArmorMed_R002</trait>
		<trait used="true" level="25" protounit="Gr_Inf_Hypaspist">Sword1H_R009</trait>
		<trait used="true" level="25" protounit="Gr_Inf_Hypaspist">Shield1H_R007</trait>
		<trait used="true" level="25" protounit="Gr_Inf_Hypaspist">ArmorMed_R002</trait>
		<trait used="true" level="25" protounit="Gr_Inf_Hoplite">Spear1H_R007</trait>
		<trait used="true" level="25" protounit="Gr_Inf_Hoplite">Shield1H_R007</trait>
		<trait used="true" level="25" protounit="Gr_Inf_Hoplite">ArmorMed_R002</trait>
		<trait used="true" level="25" protounit="Gr_Arc_Toxotai">Bow1H_R010</trait>
		<trait used="true" level="25" protounit="Gr_Arc_Toxotai">ArrowOH_R001</trait>
		<trait used="true" level="25" protounit="Gr_Arc_Toxotai">ArmorClth_R012</trait>
		<trait used="true" level="25" protounit="Gr_Arc_Peltast">Javalin2H_R009</trait>
		<trait used="true" level="25" protounit="Gr_Arc_Peltast">Shield1H_R007</trait>
		<trait used="true" level="25" protounit="Gr_Arc_Peltast">ArmorClth_R012</trait>
		<trait used="true" level="25" protounit="Gr_Arc_Gastrophes">BellyBow1H_R004</trait>
		<trait used="true" level="25" protounit="Gr_Arc_Gastrophes">ArrowOH_R001</trait>
		<trait used="true" level="25" protounit="Gr_Arc_Gastrophes">ArmorClth_R012</trait>
		<trait used="true" level="25" protounit="Gr_Cav_Sarissophoroi">Javalin2H_R009</trait>
		<trait used="true" level="25" protounit="Gr_Cav_Sarissophoroi">Shield1H_R007</trait>
		<trait used="true" level="25" protounit="Gr_Cav_Sarissophoroi">ArmorLgt_R015</trait>
		<trait used="true" level="25" protounit="Gr_Cav_Podromos">Spear2H_R006</trait>
		<trait used="true" level="25" protounit="Gr_Cav_Podromos">ArmorLgt_R015</trait>
		<trait used="true" level="25" protounit="Gr_Cav_Hippikon">Sword1H_R009</trait>
		<trait used="true" level="25" protounit="Gr_Cav_Hippikon">Shield1H_R007</trait>
		<trait used="true" level="25" protounit="Gr_Cav_Hippikon">ArmorLgt_R015</trait>
		<trait used="true" level="25" protounit="Gr_Sie_BatteringRam">RamHead2H_R008</trait>
		<trait used="true" level="25" protounit="Gr_Sie_BatteringRam">ArmorPlt_R009</trait>
		<trait used="true" level="25" protounit="Gr_Sie_Catapult">Ballista2H_R001</trait>
		<trait used="true" level="25" protounit="Gr_Sie_Catapult">ArmorPlt_R009</trait>
		<trait used="true" level="25" protounit="Gr_Sie_Ballista">Ballista2H_R001</trait>
		<trait used="true" level="25" protounit="Gr_Sie_Ballista">ArmorPlt_R009</trait>
		<trait used="true" level="25" protounit="Gr_Sie_Palintonon">Ballista2H_R001</trait>
		<trait used="true" level="25" protounit="Gr_Sie_Palintonon">ArmorPlt_R009</trait>
		<trait used="true" level="25" protounit="Gr_Shp_Trireme">Bow1H_R010</trait>
		<trait used="true" level="25" protounit="Gr_Shp_Trireme">ArrowOH_R001</trait>
		<trait used="true" level="25" protounit="Gr_Shp_Trireme">ArmorPlt_R009</trait>
		<trait used="true" level="25" protounit="Gr_Shp_FireShip">FireThrower2H_R006</trait>
		<trait used="true" level="25" protounit="Gr_Shp_FireShip">ArmorPlt_R009</trait>
		<trait used="true" level="25" protounit="Gr_Shp_CatTrireme">Ballista2H_R001</trait>
		<trait used="true" level="25" protounit="Gr_Shp_CatTrireme">ArmorPlt_R009</trait>
		<trait used="true" level="25" protounit="Gr_Spc_Priest">Staff2H_U003</trait>
		<trait used="true" level="25" protounit="Gr_Spc_Priest">ArmorClth_R012</trait>
		<trait used="true" level="25" protounit="Gr_Bldg_TownCenter">Bow1H_R010</trait>
		<trait used="true" level="25" protounit="Gr_Bldg_TownCenter">ArrowOH_R001</trait>
		<trait used="true" level="25" protounit="Gr_Bldg_TownCenter">ArmorBldg_R002</trait>
		<trait used="true" level="25" protounit="Gr_Bldg_GuardTower">Bow1H_R010</trait>
		<trait used="true" level="25" protounit="Gr_Bldg_GuardTower">ArrowOH_R001</trait>
		<trait used="true" level="25" protounit="Gr_Bldg_GuardTower">ArmorBldg_R002</trait>
		<trait used="true" level="25" protounit="Gr_Bldg_Fortress">Bow1H_R010</trait>
		<trait used="true" level="25" protounit="Gr_Bldg_Fortress">ArrowOH_R001</trait>
		<trait used="true" level="25" protounit="Gr_Bldg_Fortress">ArmorBldg_R002</trait>
		<trait used="true" level="25" protounit="Gr_Bldg_Wonder">ArmorBldg_R002</trait>
	</traits>
	<travelinventory>
		<items />
	</travelinventory>
	<capitallockedtiles>
		<radius>0</radius>
		<centerpoint />
	</capitallockedtiles>
	<questgivers />
	<econdesigns />
	<resources />
	<unlockedregions />
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors />
	<assignedadvisors />
	<capitalresources />
</character>