<?xml version="1.0"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
  <CivId>1</CivId>
  <xp>1000</xp>
  <currentage>1</currentage>
  <completedquests />
  <questinstances />
  <activetechs>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_L40PLUS</tech>
		<tech status="Active" persistentcitystatus="Active">Global_AIAdjust_Skirmish_T2Only</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekCapAge2</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekCapAge3</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekCapAge4</tech>
    <tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechSpearman_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechBarracksUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechArcheryUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechStablesUpgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechHypaspist_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechToxotai_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechSarissophoroi_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechTrireme_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechBarracksUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechArcheryUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechStablesUpgrade2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechHoplite_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechPeltast_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechGastrophes_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechPodromos_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechHippikon_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechBatteringRam_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechBallista_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechPalintonon_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechFireShip_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechCatTrireme_Upgrade1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechBarracksUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechArcheryUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">GreekTechStablesUpgrade3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood3</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm2</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall1</tech>
	<tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall2</tech>
  </activetechs>
  <equipment />
  <protounits>
    <protounit>Gr_Civ_Villager</protounit>
    <protounit>Gr_Inf_Spearman</protounit>
    <protounit>Gr_Bldg_TownCenter</protounit>
    <protounit>Gr_Bldg_StoreHouse</protounit>
    <protounit>Gr_Bldg_LookoutTower</protounit>
    <protounit>Gr_Bldg_House</protounit>
    <protounit>Gr_Bldg_Barracks</protounit>
    <protounit>Gr_Civ_FishingBoat</protounit>
    <protounit>Gr_Inf_Hypaspist</protounit>
    <protounit>Gr_Bldg_Farm</protounit>
    <protounit>Gr_Bldg_Dock</protounit>
    <protounit>Gr_Civ_UtilityBoat</protounit>
    <protounit>Gr_Arc_Toxotai</protounit>
    <protounit>Gr_Shp_Trireme</protounit>
    <protounit>Gr_Bldg_ArcheryRange</protounit>
    <protounit>Gr_Bldg_GuardTower</protounit>
    <protounit>Gr_Bldg_Armory</protounit>
    <protounit>Gr_Civ_Caravan</protounit>
    <protounit>Gr_Cav_Sarissophoroi</protounit>
    <protounit>Gr_Bldg_Stables</protounit>
    <protounit>Gr_Bldg_Market</protounit>
    <protounit>Gr_Inf_Hoplite</protounit>
    <protounit>Gr_Arc_Peltast</protounit>
    <protounit>Gr_Cav_Podromos</protounit>
    <protounit>Gr_Shp_FireShip</protounit>
    <protounit>Gr_Spc_Priest</protounit>
    <protounit>Gr_Sie_BatteringRam</protounit>
    <protounit>Gr_Bldg_SiegeWorkshop</protounit>
    <protounit>Gr_Sie_Palintonon</protounit>
    <protounit>Gr_Bldg_Temple</protounit>
    <protounit>Gr_Bldg_Fortress</protounit>
    <protounit>Gr_Bldg_Academy</protounit>
    <protounit>Gr_Arc_Gastrophes</protounit>
    <protounit>Gr_Cav_Hippikon</protounit>
    <protounit>Gr_Shp_CatTrireme</protounit>
    <protounit>Gr_Sie_Ballista</protounit>
    <protounit>Gr_Bldg_Wonder</protounit>
  </protounits>
  <traits>
    <trait used="true" level="40" protounit="Gr_Cav_Scout">Sword1H_E007</trait>
    <trait used="true" level="40" protounit="Gr_Cav_Scout">ArmorLgt_E004</trait>
    <trait used="true" level="40" protounit="Gr_Cav_Scout">Scout1H_R002</trait>
    <trait used="true" level="40" protounit="Gr_Civ_Villager">Tool1H_E008</trait>
    <trait used="true" level="40" protounit="Gr_Civ_Villager">ArmorClth_E005</trait>
    <trait used="true" level="40" protounit="Gr_Civ_Villager">Gear_Vill_E001</trait>
    <trait used="true" level="40" protounit="Gr_Civ_FishingBoat">FishingNet1H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Inf_Spearman">Spear2H_E012</trait>
    <trait used="true" level="40" protounit="Gr_Inf_Spearman">ArmorMed_E006</trait>
    <trait used="true" level="40" protounit="Gr_Inf_Spearman">Gear_E002</trait>
    <trait used="true" level="40" protounit="Gr_Inf_Hypaspist">Sword1H_E006</trait>
    <trait used="true" level="40" protounit="Gr_Inf_Hypaspist">Shield1H_E007</trait>
    <trait used="true" level="40" protounit="Gr_Inf_Hypaspist">ArmorMed_E006</trait>
    <trait used="true" level="40" protounit="Gr_Inf_Spearman">Gear_E002</trait>
    <trait used="true" level="40" protounit="Gr_Arc_Toxotai">Bow1H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Arc_Toxotai">ArrowOH_E004</trait>
    <trait used="true" level="40" protounit="Gr_Arc_Toxotai">ArmorClth_E005</trait>
    <trait used="true" level="40" protounit="Gr_Cav_Sarissophoroi">Javalin2H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Cav_Sarissophoroi">Shield1H_E007</trait>
    <trait used="true" level="40" protounit="Gr_Cav_Sarissophoroi">ArmorLgt_E006</trait>
    <trait used="true" level="40" protounit="Gr_Inf_Hoplite">Spear1H_E007</trait>
    <trait used="true" level="40" protounit="Gr_Inf_Hoplite">Shield1H_E007</trait>
    <trait used="true" level="40" protounit="Gr_Inf_Hoplite">ArmorMed_E006</trait>
    <trait used="true" level="40" protounit="Gr_Arc_Peltast">Javalin2H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Arc_Peltast">Shield1H_E007</trait>
    <trait used="true" level="40" protounit="Gr_Arc_Peltast">ArmorClth_E005</trait>
    <trait used="true" level="40" protounit="Gr_Cav_Podromos">Spear2H_E012</trait>
    <trait used="true" level="40" protounit="Gr_Cav_Podromos">ArmorLgt_E006</trait>
    <trait used="true" level="40" protounit="Gr_Cav_Hippikon">Sword1H_E006</trait>
    <trait used="true" level="40" protounit="Gr_Cav_Hippikon">Shield1H_E007</trait>
    <trait used="true" level="40" protounit="Gr_Cav_Hippikon">ArmorLgt_E006</trait>
    <trait used="true" level="40" protounit="Gr_Arc_Gastrophes">BellyBow1H_E002</trait>
    <trait used="true" level="40" protounit="Gr_Arc_Gastrophes">ArrowOH_E004</trait>
    <trait used="true" level="40" protounit="Gr_Arc_Gastrophes">ArmorClth_E008</trait>
    <trait used="true" level="40" protounit="Gr_Sie_BatteringRam">RamHead2H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Sie_BatteringRam">ArmorPlt_E006</trait>
    <trait used="true" level="40" protounit="Gr_Sie_BatteringRam">Gear_Siege_E001</trait>
    <trait used="true" level="40" protounit="Gr_Sie_Ballista">Ballista2H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Sie_Ballista">ArmorPlt_E006</trait>
    <trait used="true" level="40" protounit="Gr_Sie_Ballista">Gear_Siege_E001</trait>
    <trait used="true" level="40" protounit="Gr_Sie_Palintonon">Ballista2H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Sie_Palintonon">ArmorPlt_E006</trait>
    <trait used="true" level="40" protounit="Gr_Bldg_TownCenter">Bow1H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Bldg_TownCenter">ArrowOH_E006</trait>
    <trait used="true" level="40" protounit="Gr_Bldg_GuardTower">Bow1H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Bldg_GuardTower">ArrowOH_E006</trait>
    <trait used="true" level="40" protounit="Gr_Bldg_Fortress">Bow1H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Bldg_Fortress">ArrowOH_E006</trait>
    <trait used="true" level="40" protounit="Gr_Shp_Trireme">Bow1H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Shp_Trireme">ArrowOH_E006</trait>
    <trait used="true" level="40" protounit="Gr_Shp_Trireme">ArmorPlt_E006</trait>
    <trait used="true" level="40" protounit="Gr_Shp_FireShip">FireThrower2H_E006</trait>
    <trait used="true" level="40" protounit="Gr_Shp_FireShip">ArmorPlt_E006</trait>
    <trait used="true" level="40" protounit="Gr_Shp_CatTrireme">Ballista2H_E005</trait>
    <trait used="true" level="40" protounit="Gr_Shp_CatTrireme">ArmorPlt_E006</trait>
    <trait used="true" level="40" protounit="Gr_Spc_Priest">Staff2H_E008</trait>
    <trait used="true" level="40" protounit="Gr_Spc_Priest">ArmorClth_E003</trait>
    <trait used="true" level="40" protounit="Gr_Spc_Priest">Gear_Prst_E002</trait>
  </traits>
  <travelinventory>
    <items />
  </travelinventory>
  <capitallockedtiles>
    <radius>0</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers />
  <econdesigns />
  <resources />
  <unlockedregions />
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
  <capitalresources />
</character>