include "aiHeader.xs"; // Gets global vars, function forward declarations include "aiUtil.xs"; // Misc. shared AI utility functions include "aiEcon.xs"; // All of the AI's econ functionality include "aiMilitary.xs"; // All of the AI's military functionality include "aiNavy.xs"; // All of the AI's naval functionality include "aiEventHandlers.xs"; // Event handler methods for the AI include "aiMain.xs"; // The bulk of the AI void preInit(void) { aiEcho("preInit() starting."); btBaselineHandicap = 10; cvOkToBuild = false; cvOKToDefend = false; cvOkToAttack = false; cvOkToExplore = false; cvOkToSelectMissions = false; cvGuardAlliedBases = false; cvOkToGatherFood = false; cvOkToGatherGold = false; cvOkToGatherWood = false; cvOkToGatherStone = false; cvOkToRepair = false; cvOkToHerd = false; cvOkToCaravan = false; } void postInit(void) { aiEcho("postInit() starting."); }